This page was made by Perseonn BalthasaarPerseonn Balthasaar.

The fourth installment of the Soul series, Soulcalibur III is, to the release of Soulcalibur V, the installment with most content. It was unknown why the later series have less content, probably because Daishi is involved in the production.

If you're interested in showcasing your character, you can visit Another Stage of History.

Data Stucture

These codes were taken from the Soul Calibur III Modification Codes, with several pointless codes removed, and the addition of weapon parameter codes.

If you're using the most recent PCSX2, you can directly use the raw PS2 codes on the ArtMoney, since the address aligned perfectly, just change the code type identifier (first digit of a raw PS code) to 2.

Master Codes

These codes are only required if you're using a cheat device on real PS2.

Joker Commands

Joker commands allows you to activate/deactivate codes when a certain button or combination of buttons are pressed on the controller. A bulk of codes here uses joker commands to activate/deactivate, hence you should learn how to use them and how to set up your own joker commands.

Further on this guide, a <Joker Command> before a code indicates the line where you need to place a joker command.

On emulator, these codes are not necessary since you can activate buttons using customizable hotkeys that ArtMoney provided.

Character Modifications

Play As Modifications

Play as modifiers allows you to change your current character to any character available in the game. It will even let you play as Night Terror, Chronicles of the Sword characters, as well as other unplayables such as Colossus.

Night Terror in Survival
Night Terror in Survival

Color Modifications

Cassandra with Color Restriction Remover, showing skin-colored stockings
Cassandra with Color Restriction Remover, showing skin-colored stockings

Moveset & Weapon Modifications

Weapon Swipe Color

Activate character modifier code while in battle to get the desired swipe color.

Spica (left) using Cherry Blossom swipe and Sleipial (right) using Pink swipe.
Spica (left) using Cherry Blossom swipe and Sleipial (right) using Pink swipe.

Moveset Modifications

Moveset modifiers changes the moveset of your current character to another moveset. This is useful for CaS Profile and Weapon Exhibition.

Siegfried using Mitsurugi moveset and Nightmare using Setsuka's moveset.
Siegfried using Mitsurugi moveset and Nightmare using Setsuka's moveset.

Weapon Modifications

Weapon modifier allows you to change the weapon of your current character with a desired different one. A special master code is required for this to fully work.

Nightmare using Night Terror's weapon.
Nightmare using Night Terror's weapon.

Camera Limitation Release

These codes will remove all limits of the camera during specified mode. Take note that this can screw your normal gameplay camera with prolonged usage.

Stage Modification

Allows you to play in a certain stage or an arena that's otherwise impossible to play in (e.g. ending scenery).

Custom Assassin vs. Lizardmen in Badlands stage.
Custom Assassin vs. Lizardmen in Badlands stage.

Miscellaneous Codes

Weapon Parameter Codes

Weapons comes with a preloaded parameter and can actually be manipulated extensively

Miscellaneous

CaS Profile & Weapon Exhibition Guide

You can have your own CaS in Profile and Weapon Exhibition with a usage of several modification codes and some light tinkering. Shown below is Spica (Tamborine) Weapon Demonstration using Xianghua's moveset.

CaS Ending Guide

Swapping out standard characters in endings and swapping them with CaS is possible, this is also true with standard character events. However, it is very difficult to execute with joker commands. In this guide I will be focusing on how to place up to 4 CaS in standard character's endings. Shown belos is the "Memory of Spica".