Finding the Custom Character Moveset Data

I found the data myself using an algorithm I built in Microsoft Office Excel. First I created 7 custom characters named Bohb1, Bohb2, Bohb3, Bohb4, Bohb5, Alice4, and Alice5. They are all just a copy of each other, no parameter changed, and their card blanked i.e. black background, maximum frame zoom, corner image). Blanking the card is essential to make the image as similar as possible, thus will not pollute the algorithm.

The moveset was configured as follows:
Slot Character Moveset
20 (Blank slot) N/A
21 Bohb1 Mitsurugi
22 Bohb2 Maxi
23 Bohb3 Voldo
24 Bohb4 Yoshimitsu
25 Bohb5 Cervantes
26 Alice4 Yoshimitsu
27 Alice5 Cervantes
28 Ezio Ezio
29 Algol Algol

Mitsurugi was chosen due to the digit pattern of previous Soul series that Mitsurugi always come first, followed by Maxi, then Voldo, then Yoshimitsu, then Cervantes.

This pattern allows the logic of Bohb1 to Bohb5 always have different digit, but Bohb4 and Bohb5 have same digit with Alice4 and Alice5, respectively. Let's state this as Logic 1.

From my previous attempted search for the digit (which failed), each character slot have 29832 address. Trying to cover that without any help is suicide. On this search, I also open to the chance that the character slot address does not begin at name address. I have to think of the possibility that part of Bohb2's address will be on the 29832 address that I designate as Bohb1's address. Thus I also list 29832 address before Bohb1, even though the slot was empty. Let's state this as Logic 2.

Using only half of Logic 1, I put the following code on Excel:

=IF(OR([@Bohb1]=[@Bohb2],[@Bohb2]=[@Bohb3],[@Bohb3]=[@Bohb4]),"Same Value!","")

Notice that Bohb 5 is not used on the algorithm because of Logic 2, thus Bohb5's moveset address could be in Bohb4's. This code compares Bohb1 to Bohb2, Bohb2 to Bohb3 and Bohb3 to Bohb4. If either of them are same, then the address are considered same, since by first moveset logic, neither Bohb can have save address.

From the initial 29832, the algorithm allowed me to filter the table to a much manageable 63 addresses. After just a bit of looking, I found that address 16603 and 20780 possibly contain the character digit since they correspond to Logic 1. But here's the catch. The digit for Mitsurugi (00) appears on the blank slot before Bohb1.

Note the vertical arrangement due to the limitation of Excel's horizontal cells. Apparently on Soulcalibur V, Cervantes (08) comes before Yoshimitsu (18).
Note the vertical arrangement due to the limitation of Excel's horizontal cells. Apparently on Soulcalibur V, Cervantes (08) comes before Yoshimitsu (18).

Which means my speculation of Logic 2 is proven. After editing both number, I succeeded in making my first Ezio Custom Character.

Sleipial with Ezio moveset.
Sleipial with Ezio moveset.