Algol's Alphecca I'klil Nath

Algol's only unblockable move comes with a highly campy pose, which reminds me of a much older campy pose.

Algol
Algol
Rudol von Stroheim (Jojo's Bizarre Adventure)
Rudol von Stroheim (Jojo's Bizarre Adventure)

Finding the Custom Character Moveset Data

The method of finding the data is similar to Soulcalibur V, but is simpler.

The save data are oddly structured, in a way that more recent characters are closer to the beginning of the file, and older character are closer to the end of file. And I think if your slots are crowded, it can get messy. Each character blocks also assign their supposed slot, so it is impossible to list the address per slot like Soulcalibur V.

In order to circumvent this, I created a new save, and sequentially create Bohb1, Bohb2, Bohb3, Bohb4, Bohb5, Alice4, Alice5, and make one custom Apprentice for reference. When I looked at the structure, Bohb1 appears near the end of file, while The Apprentice appears near the beginning of file. Oddly, there are no data after the string "Bohb1", so I assume the name are put near the end of character block. After counting, it turned out that each character block is 3932 address long. It's far shorter than Soulcalibur V.

The range from the first letter of a character's name to the alleged beginning of the character data is 3880. Using this as the zero point, the character slot information was found at +5, while the moveset at +8.

Hacked custom character can be played, but it is not possible to edit them.

Sauron with The Apprentice moveset
Sauron with The Apprentice moveset