Introduction

This is content added in the Dawn of Souls remake that is also in the Anniversary Edition these are 4 areas that get unlocked after you defeat a specific elemental Fiend. The dungeons are randomized between a choice number of floors with a certain amount of treasure that can be found per floor depending on when it shows up. Having your party defeated (all dead or all stoned) will not result in a game over, but instead you will be kicked out of the dungeon to the entrance with 1 HP. The spells Exit & Warp cannot be used once inside, same goes for the Emergency Exit item, none of the bosses give EXP or Gil so plan your strategy accordingly among who you want alive so you can use a Phoenix Down or Life/Full-Life spell on those who fall afterward.

Earthgift Shrine

Unlocked: After defeating Lich
Location: Northwest of Cornelia
# of floors: 5

Home of the original Final Fantasy 3 bosses, Echidna, Cerberus, Ahriman & 2-Headed Dragon from the Dark World will await your challenge on Floor 5, though you can only fight them one at a time so you will have to take at minimum 4 visits.

Enemies
Name Bestiary # HP Attack Defense EXP Gil Weak Drop Notes
Abyss Worm #147 2,500 95 30 4,000 1,000 Megalixir
Black Goblin #164 50 10 4 200 200 Potion Can flee if party level is very high
Desertpede #166 120 35 15 250 100 Antidote Attack may Poison
Gloom Widow #167 71 8 20 140 520 Antidote Attack may Poison
Catoblepas #182 200 30 20 1,500 800 Remedy Gaze may Petrify
Wild Nakk #187 80 15 20 240 60 White Fang Can flee if party level is very high
Skuldier #192 120 25 6 80 133 Fire.pngHoly.png

Abyss Worm - Is a very deadly enemy to face due to its power and bulk having the highest HP of non boss monsters, if going for the bestiary entry it's better to wait until endgame.
Black Goblin - Is a pathetically weak monster that you should have no problem taking down even though they can appear in large groups (up to 9), if your levels are above 50 they will often flee.
Desertpede - A relatively weak enemy that may appear in large groups, their attack has a chance to Poison.
Gloom Widow - Is a slightly stronger Tarantula who should pose no threat outside of its attack being able to Poison.
Catoblepas - Can be a threat as its Gaze attack can Petrify the member it hits.
Wild Nakk - Like Black Goblin is pathetically weak and can appear in large groups, if your levels are above 50 they will often flee.
Skuldier - Is not too big of a threat by this point.

Enemy Location
Enemy Map(s)
Abyss Worm Endless Desert (Rare)
Black Goblin All
Desertpede Dark Forest & Endless Desert
Gloom Widow All
Catoblepas Endless Desert
Wild Nakk Altar Cave
Skuldier Dark Forest

Possible Chest Items
Floor 1

  1. Hi-Potion
  2. Spider's Silk
  3. White Curtain
  4. Remedy

Floor 2

  1. Vampire Fang
  2. Blue Curtain
  3. White Fang
  4. Kenpogi

Floor 3

  1. Potion
  2. Speed Drink
  3. Protect Drink
  4. Black Cowl

Floor 4

  1. Red Fang
  2. Ether
  3. Silver Apple
  4. Elven Cloak

Areas
1. Altar Cave 1
2. Altar Cave 2
3. Dark Forest
4. Endless Desert

Maps

Altar Cave 1 Map
Altar Cave 1 Map

This is the very first area of FF3 which shouldn't be too tough to traverse since you can't really get lost.

Treasure: 2 (Always)

Altar Cave 2 Map
Altar Cave 2 Map

This area has 2 points where you can start at and a chest may not appear depending on what floor you are on.

Treasure: 2 (F1 & 2), 3 (F3 & 4)

Dark Forest Map
Dark Forest Map

This is a large area that is somewhat of a maze, there are enemies that block your path that force you to fight to proceed further. There are some chests that may appear near an area where you are forced to fight, though the chest will generally be visible if it spawned on the floor.

Treasure: 2 (F1 & 2), 3 (F3), 4 (F4)

Endless Desert Map
Endless Desert Map

A large area that feels infinite though it will loop on itself, your starting spot is randomized out of several points so you will have to walk around to figure where you could possibly be to find out where you are to be able to find the exit.

Treasure: 2 (F1 & 2), 3 (F3), 4 (F4)

Boss Room of Earthgift Shrine Map
Boss Room of Earthgift Shrine Map
Bosses
Echidna (#129)
HP: 4,800
Attack: 50
Defense: 50
Weak: —
Resist: Earth.pngFire.pngLightning.pngIce.pngTime.pngStone.pngParalysis.pngPoison.pngBlind.pngSleep.pngSilence.pngConfusion.pngMind.pngDeath.png
Drop: X-Potion (Always)
Echidna mainly focuses on instant death such as the Death spell which can kill one member and Earthquake which can potentially kill your entire party. While Protect Ring can protect you from the Death spell, Earthquake is counted as a Quake elemental attack which bypasses that and can still potentially kill you unless you have NulDeath or NulAll active from your White Wizard (Both) or Red Wizard (NulDeath only) or Ribbons on all characters. She will rarely use Flare which will deal around 250 damage to your entire party. Despite having resistance to Sleep, Sleepra can still land on her.
Cerberus (#130)
HP: 4,000
Attack: 40
Defense: 50
Weak: —
Resist: Earth.pngFire.pngLightning.pngIce.pngTime.pngStone.pngParalysis.pngPoison.pngBlind.pngSleep.pngSilence.pngConfusion.pngMind.pngDeath.png
Drop: Kotetsu (Always)
Cerberus will mainly do a physical attack which will hit in the low 100s and occasionally do Thunderbolt which will do around 300 damage to your party without NulShock/Blue Curtain (or Ribbon). Invisira can help low level parties if you are having trouble with his physical attack. Despite having resistance to Sleep, Sleepra can still land on him.
Ahriman (#131)
HP: 5,000
Attack: 60
Defense: 50
Weak: —
Resist: Earth.pngFire.pngLightning.pngIce.pngTime.pngStone.pngParalysis.pngPoison.pngBlind.pngSleep.pngSilence.pngConfusion.pngMind.pngDeath.png
Drop: Dry Ether (Always)
Of the 4 Ahriman is probably the hardest due to having a wide array of elements at its disposal which include Blaze, Icestorm & Thunderstorm which can deal upward of 300 to your group without protection. Ahriman also has Earthquake which can bypass a Protect Rings protection from Instant Death so having a NulDeath spell active (or Ribbon) really helps. It also has Cura which will heal around 200 HP to it and a minor physical attack which shouldn't be too much of a problem.
2-Headed Dragon (#132)
HP: 4,500
Attack: 60
Defense: 50
Weak: —
Resist: Earth.pngFire.pngLightning.pngIce.pngTime.pngStone.pngParalysis.pngPoison.pngBlind.pngSleep.pngSilence.pngConfusion.pngMind.pngDeath.png
Drop: Bard's Tunic (Always)
2-Headed Dragon will only do one thing which is a physical attack. Those who played the original FF3 know in that game he could hit upward of 5000+ even on a fully equipped Onion Kid (with the best armor possible), here he hits just as hard as he can hit upwards of 500 damage to your character. One thing that wasn't possible in FF3 that you can do here however, is cast Slow/Slowra to reduce his hit count effectively trivializing the fight.
Note worthy Equipment
Name Type User Stats Extra
Kenpogi Body Armor Monk/Master 28 Defense, -1 Evasion, Weight of 1 STR+3
Black Cowl Helmet Thief/Ninja 8 Defense, 12 Evasion, Weight of 1 STR/AGL/STA+3
Elven Cloak Shield All except Monk/Master 9 Defense, Weight of 1 AGL & INT+1
Kotetsu Weapon Fighter/Knight, Thief/Ninja & Red Mage/Red Wizard 22 Attack, 20 Accuracy
Bard's Tunic Body Armor All 20 Defense, -3 Evade, Weight of 3 Silence immunity

Hellfire Chasm

Unlocked: After defeating Marilith
Location: East of Onrac, Cardia Island with 2 holes, but no forests on it, lower hole.
# of floors: 10

Home of the Final Fantasy 4 (2 US SNES) bosses, Scarmiglione, Cagnazzo, Barbariccia & Rubicante the elemental archfiends will await your challenge. Two on Floor 5 and the other two on Floor 10, though you can only fight them one at a time so you will have to take at minimum 2 visits.

Enemies
Name Bestiary # HP Attack Defense EXP Gil Weak Drop Notes
Elm Gigas #148 250 40 15 850 850
Yellow Ogre #151 150 25 15 300 250
Black Goblin #164 50 10 4 200 200 Potion Can flee if party level is very high
Gloom Widow #167 71 8 20 140 520 Antidote Attack may Poison
Silver Dragon #172 200 53 10 1,800 2,000
Blue Troll #174 132 20 10 340 300 Fire.png
Poison Naga #176 232 6 8 960 960 Can flee if party level is very high
Dark Elemental #179 200 66 20 1,500 780
Devil Hound #180 150 22 8 300 150
Catoblepas #182 200 30 20 1,500 800 Remedy Gaze may Petrify
Hundlegs #183 235 40 20 1,000 200
Death Elemental #185 160 35 4 753 800 Zephyr Cape
Wild Nakk #187 80 15 20 240 60 White Fang Can flee if party level is very high
Sahagin Queen #189 100 30 15 500 500 Lightning.png Blue Curtain
Python #191 85 22 15 200 150 Antidote

Elm Gigas - Is the weakest of the Gigas enemies and should be easy to dispatch.
Yellow Ogre - Is not too much stronger than the regular Ogre from the beginning of the game.
Silver Dragon - The weakest of the Dragon enemies, however it has high magic defense and resists all elements.
Blue Troll - Despite its name and coloration is weak to Fire attacks thus a Fira will easily dispatch them.
Poison Naga - Has a Poison Gas attack which can inflict quite a bit of damage to your party, if your levels are above 50 they will often flee.
Dark Elemental - Due to being a color swap of Earth/Fire Elemental is flagged as unrunable, though by this point it should not be too much of a threat, they have a Flash attack that can cause the Darkness status to the party, but is negligible since it does nothing.
Devil Hound - Is weaker than Hellhound which you may have fought at Mount Gulg and should pose no threat.
Hundlegs - Has high magic defense so physical attacks are better to take it out.
Death Elemental - Are weaker than Water/Air Elementals (whom you may have beaten by now depending on when you go to this area), they have high agility to is may be tough to run away from them.
Sahagin Queen - Like other Sahagin's she has high evasion, but she has more magic defense, a Thundara should still be enough to defeat her.
Python - Shouldn't pose too much of a threat, if your levels are above 50 they will often flee.

Enemy Location
Enemy Map type(s)
Elm Gigas World Map
Yellow Ogre World Map
Black Goblin All
Gloom Widow Cave, Volcano & World Map
Silver Dragon Sunken Shrine
Blue Troll World Map (Sea)
Poison Naga World Map (Sea)
Dark Elemental Sunken Shrine & World Map
Devil Hound Sunken Shrine
Catoblepas Sunken Shrine, Volcano & World Map
Hundlegs Sunken Shrine
Death Elemental Sunken Shrine & World Map (Sea)
Wild Nakk Cave & Volcano
Sahagin Queen World Map (Sea)
Python World Map
Map Types
Type Map(s)
Cave Trespassers & Winding Path
Sunken Shrine Scalding Bats
Volcano Firewall Maze, Rock Labyrinth, Zigzag Lavaway & Spiral Lavaway
World Map World Map

Possible Chest Items
Floor 1

  1. Cockatrice Claw
  2. Remedy
  3. Hermes' Shoes
  4. Speed Plus
  5. Stamina Plus

Floor 2

  1. Echo Grass
  2. Hi-Potion
  3. Blue Fang
  4. X-Potion
  5. Bard's Tunic

Floor 3

  1. Phoenix Down
  2. Red Fang
  3. Stamina Plus
  4. Mind Plus
  5. Sage's Surplice

Floor 4

  1. 700 Gil
  2. Eye Drops
  3. Giant's Tonic
  4. Turbo Ether
  5. Silver Apple

Floor 6

  1. Red Curtain
  2. Blue Fang
  3. Strength Tonic
  4. Luck Plus
  5. Thief's Gloves

Floor 7

  1. 150 Gil
  2. Hi-Potion
  3. Faerie Tonic
  4. Hermes' Shoes
  5. Twist Headband

Floor 8

  1. White Curtain
  2. 250 Gil
  3. Blue Curtain
  4. Power Plus
  5. Sage's Mitre

Floor 9

  1. Emergency Exit
  2. Giant's Tonic
  3. Ether
  4. Soma Drop
  5. War Hammer

Areas
1. Trespassers
2. Winding Path
3. Scalding Bats
4. Firewall Maze
5. Rock Labyrinth
6. Zigzag Lavaway
7. Spiral Lavaway
8. World Map

Maps

Trespassers Map
Trespassers Map

This map is unique in that there are no random encounters, spots where you see sparkles are the encounters that will happen for this area. You must maneuver through NPCs that move at differing speeds, if they run into you they won't turn around unless they reach a certain point in their cycle.

Treasure: 2 (F1 & 2), 3 (F3, 4 & 6), 4 (F7-9)

Winding Path Map
Winding Path Map

A very simple map with the goal of reaching the bottom of the path.

Treasure: 2 (F1 & 2), 3 (F3, 4 & 6-9)

Scalding Bats Map
Scalding Bats Map

This map is unique in that it introduces heat tiles, unlike lava tiles which damage you every step these tiles damage you every couple of seconds. This map is filled to the brim with annoying fast moving bats that will tend to block your way, due to the heat tiles you will want to move around them rather than force them to move out of your way.

Treasure: 2 (F1 & 2), 3 (F3, 4 & 6), 4 (F7-9)

Firewall Maze Map
Firewall Maze Map

This is one large maze you have to go through in order to reach the exit and also get the treasure.

Treasure: 2 (F1-4 & 6-8), 3 (F9)

Rock Labyrinth Map
Rock Labyrinth Map

There is a possibility that you will start on a lava tile instead of solid ground, speaking of there are very few tiles here that aren't lava so you will find your health going down quite fast here. You're also trying to get to exit near the middle left side of the map.

Treasure: 2 (Always)

Zigzag Lavaway Map
Zigzag Lavaway Map

Of the volcano areas this one has the least amount of lava tiles and has a safe spot where the chests may appear in, there are two starting points that are close to the exit in the center of the map with one being farther away.

Treasure: 2 (F1-4 & 6-8), 3 (F9)

Spiral Lavaway Map
Spiral Lavaway Map

A large loop requiring you to get to the outer wall to reach the exit at the lower left.

Treasure: 2 (F1-4 & 6-8), 3 (F9)

World Map 1
World Map 1
World Map 2
World Map 2
World Map 3
World Map 3

3 different maps all counted as the same (you will get one of the 3 above). Each have a similar objective, find and talk to Thule to mention needing the Levistone to get an Airship, find a palm tree in a desert section to get the Airship and use the Airship to fly to the exit (not all maps need it to complete).

Treasure: 2 (F1 & 2), 3 (F3, 4 & 6), 4 (F7 & 8), 5 (F9)

Boss Room of Hellfire Chasm 5F Map
Boss Room of Hellfire Chasm 5F Map

This floor gives you the option of fighting either Scarmiglione to the North or Cagnazzo to the South, after your victory you can choose to back out or continue to the next floor.

Bosses
Scarmiglione (#133/134)
HP: 4,000/7,046
Attack: 19/46
Defense: 10/20
Weak: —/Fire.pngHoly.png
Resist: Earth.pngTime.pngStone.pngPoison.pngDeath.png/Earth.pngIce.pngTime.pngStone.pngPoison.pngDeath.png
Drop: None/Lunar Curtain (Always)
I would not recommend fighting Scarmiglione unless you have a Ribbon on your White Wizard because of the second portion of the battle.

First form
He is not too big of a threat as his only method of damage is Thunder, though it will deal around 200 damage to those without protection so use NulShock/Blue Curtain for your members who don't have a Ribbon. Don't use too much MP as you'll want to save your buffs for his second form which comes immediately after you defeat his first form.

Second form
Any buffs you had from the previous fight are gone and have to be reapplied. He now has access to Poison Gas which will deal hefty damage to your party (over 400 without a Ribbon or NulAll active on a member) and has a chance to Poison. While he has elemental weaknesses his magic defense is quite high so you won't deal too much damage to him with magic.


Cagnazzo (#135)
HP: 7,968
Attack: 44
Defense: 20
Weak: Lightning.png
Resist: Earth.pngIce.pngTime.pngStone.pngPoison.pngDeath.png
Drop: Light Curtain (Always)
He doesn't have his gimmick of raising water around himself or entering his shell like the original game so Thundaga will do a lot of damage to him. He will usually use Tsunami which will hit for around 300 damage so Healaga after to stay in shape, he may cast Haste to increase his attack or Curaga to heal himself.
Boss Room of Hellfire Chasm 10F Map
Boss Room of Hellfire Chasm 10F Map

Like the previous boss room you are given the choice to either fight Barbariccia to the East or Rubicante to the West.

Bosses
Barbariccia (#136)
HP: 12,954
Attack: 88
Defense: 10
Weak: —
Resist: Earth.pngLightning.pngTime.pngStone.pngPoison.pngDeath.png
Drop: Braveheart (Always)
She will not cover herself in her hair like in the original game. She will often deal around 200 damage with a physical attack and will usually use Ray which can petrify a member, though it will often miss so you will want NulDeath for members without a Ribbon. She can also use Cyclone which can deal 300 damage to the entire party. Her physical defense is much lower than her magic defense so boosting your attackers with a Red/Black Wizard is advised.
Rubicante (#137)
HP: 15,000
Attack: 88
Defense: 40
Weak: —
Resist: Earth.pngFire.pngIce.pngTime.pngStone.pngPoison.pngDeath.png
Drop: Kikuichimonji (Always)
He does not have his gimmick of opening and closing his cloak like the original so in this incarnation he doesn't have a weakness to Ice. He will mainly use Fira, Firaga & Scorch all Fire based moves which you should use NulBlaze/Red Curtain to reduce the damage of. A Red/Black Wizard can choose to cast Thundaga or Flare (Black Wizard only) though his magic defense is very high so you may want to focus on buffing your attackers.
Note worthy Equipment
Name Type User Stats Extra
Zephyr Cape Shield All except Monk/Master 4 Defense, 9 Evasion, Weight of 1
Sage's Surplice Body Armor Red Mage/Wizard, White Mage/Wizard & Black Mage/Wizard 25 Defense, -2 Evasion, Weight of 2 INT+5
Thief's Gloves Glove Thief/Ninja 6 Defense, 14 Evasion, Weight of 1 AGI+5
Twist Headband Helmet Thief/Ninja & Monk/Master 3 Defense, Weight of 1 STR+15, AGI+1 & STA+2
Sage's Mitre Helmet White Mage/Wizard & Black Mage/Wizard 5 Defense, -1 Evasion, Weight of 1 INT+5, Max MP+10%
War Hammer Weapon Knight, Ninja & White Wizard 30 Attack
Braveheart Weapon Warrior/Knight & Ninja 30 Attack, 52 Accuracy Casts Confuse when used as an item.
Kikuichimonji Weapon Warrior/Knight, Thief/Ninja & Red Mage/Wizard 35 Attack, 25 Accuracy STR+5

Lifespring Grotto

Unlocked: After defeating Kraken
Location: Whirlpool West of Mount Duergar and East of Melmond, you can only enter via the Ship.
# of floors: 20

Home of the Final Fantasy 5 bosses Gilgamesh & Atomos as well as the first real Superbosses of the series Omega & Shinryu will await your challenge. Gilgamesh is on Floor 5, Atomos on Floor 10 and Omega & Shinryu on Floor 20, though you can only fight either Omega or Shinryu on Floor 20 to leave so you will have to take at minimum 2 visits.

Enemies
Name Bestiary # HP Attack Defense EXP Gil Weak Drop Notes
Red Dragon #066 248 75 30 2,904 4,000 Ice.pngStone.pngPoison.png
White Dragon #068 200 53 8 1,701 2,000 Fire.pngLightning.png
Dragon Zombie #092 268 56 30 2,331 999 Fire.pngHoly.png Megalixir Attack may Stun/Paralyze
Blue Dragon #107 454 92 20 3,274 2,000 Fire.png
Green Dragon #108 352 72 16 4,068 5,000
Elm Gigas #148 250 40 15 850 850
Yellow Ogre #151 150 25 15 300 250
Yellow Dragon #154 500 50 16 2,400 3,000 Lunar Curtain
Holy Dragon #155 1,374 100 50 5,505 5,505 Dry Ether
Killer Shark #157 1,200 60 20 2,500 400 Lightning.png
Death Manticore #158 243 22 12 800 1,200 Can flee if party level is very high
Dark Eye #160 450 45 20 555 2,000 Gaze may Paralyze
Black Goblin #164 50 10 4 200 200 Potion Can flee if party level is very high
Desertpede #166 120 35 15 250 100 Antidote Attack may Poison
Gloom Widow #167 71 8 20 140 520 Antidote Attack may Poison
Silver Dragon #172 200 53 10 1,800 2,000
Black Dragon #173 1,600 95 30 3,000 4,000 Lunar Curtain
Blue Troll #174 132 20 10 340 300 Fire.png
Death Elemental #185 160 35 4 753 800 Zephyr Cape
Wild Nakk #187 80 15 20 240 60 White Fang Can flee if party level is very high
Sahagin Queen #189 100 30 15 500 500 Lightning.png Blue Curtain
Python #191 85 22 15 200 150 Antidote
Skuldier #192 120 25 6 80 133 Fire.pngHoly.png
Revenant #195 68 20 15 250 250 Fire.pngHoly.png Attack may Paralyze

Yellow Dragon - Relatively weak for this point in the game, it has access to Thunderbolt to deal Lightning damage to your party.
Holy Dragon - Is quite powerful and may use Holy on your party.
Killer Shark - Has a pretty powerful physical attack and high HP, but it shouldn't be too much trouble.
Death Manticore - A very weak enemy that has access to Blaze to deal small Fire damage to your party, if your levels are above 50 they will often flee.
Dark Eye - Its Gaze attack has a chance to Paralyze a member without a Ribbon.
Black Dragon - Is a powerful enemy that has access to Kill which can instantly kill any members that don't have Death resistance.
Revenant - A pathetically weak enemy whose attack may paralyze the member it hits, if your levels are above 50 they will often flee.

Enemy Location
Enemy Map type(s)
Elm Gigas Ice Cave (F11-19)
Yellow Ogre Marsh Cave
Killer Shark Sunken Shrine (F11-19)
Death Manticore Flying Fortress (F11-19, Rare)
Dark Eye Sunken Shrine (F11-19)
Black Goblin All
Desertpede Marsh Cave
Gloom Widow Temple & Ice Cave
Silver Dragon Temple (F11-19)
Blue Troll Sunken Shrine (F11-19)
Death Elemental Sunken Shrine & Flying Fortress
Wild Nakk Temple
Sahagin Queen Sunken Shrine
Python Sunken Shrine (F1-9)
Skuldier Marsh Cave
Revenant Marsh Cave & Ice Cave

Note: Dragon enemies not listed are found in Dark Bahamut's Challenge only. Dancing Girls, Library, Flooded Village & Shimmering Walkways have no encounters.

Map Types
Type Map(s)
Sunken Shrine Sunken Shrine 2F, Sunken Shrine 4F, Sunken Shrine 5F, Sunken Shrine Caves, Remote Sunken Shrine & Winding Sunken Shrine
Temple Open Area Temple, Room Maze Temple & Pillar Maze Temple
Marsh Cave Pillar Maze Cave
Ice Cave Ice Cavern
Flying Fortress Flying Fortress

Possible Chest Items
The maximum amount of treasures normal floors can have is 5, however there is one map that always has 10 so for all maps except that one take into account the first 5 items. If you are looking to max your stats this is the best extra dungeon to do so as you are guaranteed to get at least 1 stat increasing item, do note to save before using them as they can increase stats by 1-3 unless said otherwise in their description.

Floor 1

  1. 200 Gil
  2. Echo Grass
  3. Hi-Potion
  4. Phoenix Down
  5. Dry Ether
  6. Red Curtain
  7. Dry Ether
  8. Mind Plus
  9. Hermes' Shoes
  10. Feathered Cap

Floor 2

  1. 400 Gil
  2. Eye Drops
  3. X-Potion
  4. Ether
  5. Giant's Tonic
  6. Mind Plus
  7. White Fang
  8. Lunar Curtain
  9. Golden Apple
  10. Genji Shield

Floor 3

  1. Potion
  2. 3,000 Gil
  3. Spider's Silk
  4. Speed Plus
  5. Tiger Mask
  6. White Curtain
  7. Light Curtain
  8. Remedy
  9. Elixir
  10. Soma Drop

Floor 4

  1. Hi-Potion
  2. Ether
  3. Speed Drink
  4. Strength Tonic
  5. Red Fang
  6. Phoenix Down
  7. Emergency Exit
  8. Dry Ether
  9. Hermes' Shoes
  10. Power Plus

Floor 6

  1. 123 Gil
  2. Emergency Exit
  3. Blue Fang
  4. Cockatrice Claw
  5. Faerie Tonic
  6. Luck Plus
  7. Giant's Tonic
  8. Elixir
  9. Silver Apple
  10. Crystal Ring

Floor 7

  1. Phoenix Down
  2. Protect Drink
  3. Vampire Fang
  4. Spider's Silk
  5. Golden Apple
  6. Speed Plus
  7. Strength Tonic
  8. 32,000 Gil
  9. X-Potion
  10. Megalixir

Floor 8

  1. 300 Gil
  2. Speed Drink
  3. Hermes' Shoes
  4. Light Curtain
  5. Turbo Ether
  6. Stamina Plus
  7. Silver Apple
  8. Remedy
  9. Mind Plus
  10. 4464 Gil

Floor 9

  1. Blue Curtain
  2. Hermes' Shoes
  3. Faerie Tonic
  4. Silver Apple
  5. X-Potion
  6. Eye Drops
  7. Power Plus
  8. Protect Drink
  9. Deathbringer
  10. Elixir

Floor 11

  1. White Fang
  2. Cockatrice Claw
  3. Silver Apple
  4. Protect Drink
  5. Orichalcum
  6. Speed Plus
  7. Soma Drop
  8. Strength Tonic
  9. Elixir
  10. Lunar Curtain

Floor 12

  1. Ether
  2. 5,000 Gil
  3. Mind Plus
  4. Light Curtain
  5. Remedy
  6. Giant's Tonic
  7. Power Vest
  8. Hermes' Shoes
  9. X-Potion
  10. Megalixir

Floor 13

  1. Red Curtain
  2. Blue Fang
  3. Vampire Fang
  4. Power Plus
  5. Strength Tonic
  6. Turbo Ether
  7. White Curtain
  8. Stamina Plus
  9. Elixir
  10. Megalixir

Floor 14

  1. Phoenix Down
  2. Hi-Potion
  3. Hermes' Shoes
  4. Silver Apple
  5. Faerie Tonic
  6. Luck Plus
  7. Mind Plus
  8. Emergency Exit
  9. Gaia Gear
  10. Soma Drop

Floor 15

  1. Potion
  2. Blue Curtain
  3. Echo Grass
  4. Asura
  5. Spider's Silk
  6. Power Plus
  7. Golden Apple
  8. Speed Drink
  9. X-Potion
  10. Stamina Plus

Floor 16

  1. 800 Gil
  2. Giant's Tonic
  3. Protect Drink
  4. Turbo Ether
  5. Elixir
  6. Speed Plus
  7. 40,000 Gil
  8. Hermes' Shoes
  9. Kenpogi
  10. Light Curtain

Floor 17

  1. Spider's Silk
  2. Phoenix Down
  3. X-Potion
  4. Hermes' Shoes
  5. Sage's Mitre
  6. Mind Plus
  7. Gigantaxe
  8. Dry Ether
  9. Crystal Shield
  10. Elixir

Floor 18

  1. Remedy
  2. Hi-Potion
  3. Lunar Curtain
  4. Strength Tonic
  5. Feathered Cap
  6. Faerie Tonic
  7. Luck Plus
  8. Soma Drop
  9. Crystal Ring
  10. 80,000 Gil

Floor 19

  1. Ether
  2. Phoenix Down
  3. Sage's Surplice
  4. Speed Plus
  5. Hermes' Shoes
  6. Golden Apple
  7. Light Curtain
  8. Elixir
  9. Stamina Plus
  10. Power Plus

Areas
1. Dancing Girls
2. Library
3. Flooded Village
4. Shimmering Walkways
5. Sunken Shrine 2F
6. Sunken Shrine 4F
7. Sunken Shrine 5F
8. Sunken Shrine Caves
9. Remote Sunken Shrine
10. Winding Sunken Shrine
11. Open Area Temple
12. Room Maze Temple
13. Pillar Maze Temple
14. Pillar Maze Cave
15. Ice Cavern
16. Flying Fortress
17. Dark Bahamut's Challenge

Maps

Dancing Girls Maps
Dancing Girls Maps

Of these set of rooms you can only go through 3 of the 5 each trip. The first room will always be the same while the second and third rooms have 2 possible outcomes.

Treasure: 2 (F1-4), 3 (F6-12), 4 (F13-19)

Library Map
Library Map

A very large area with a lot of NPCs that block your path, the exit is in the upper right section of the map.

Treasure: 2 (F1-4), 3 (F6-19)

Flooded Village Map
Flooded Village Map

A fairly small area completely done on the raft. The exit is randomly chosen from the many houses you can enter.

Treasure: 3 (F1-4), 4 (F6-19)

Shimmering Walkways Map
Shimmering Walkways Map

A large and unique map, the gimmick with this one is that there are periodic flashing tiles which are always solid, but aren't always revealed. This is the only map that has 10 chests and thus will have at least 1 stat increasing item.

Treasure: 10 (Always)

Sunken Shrine 2F Map
Sunken Shrine 2F Map

All start points except 1 are near a wall so is one way to know you are on this version of Sunken Shrine. This is somewhat similar to 2F of the Sunken Shrine ,the map is pretty big with the exit is along the Eastern section of the map.

Treasure: 3 (Always)

Sunken Shrine 4F Map
Sunken Shrine 4F Map

Looks close to 4F from Sunken Shrine with minor changes. There are 3 rooms, though one will always be empty while the other two can possible have chests the exit is near the center room.

Treasure: 2 (F1-8), 3 (F9-16), 4 (F17-19)

Sunken Shrine 5F Map
Sunken Shrine 5F Map

Looks very similar, but not completely like 5F from Sunken Shrine where you had to find the Rosetta Stone. Treasures are near the bottom and top right rooms on the map with the exit at the Northwest.

Treasure: 2 (F1-8), 3 (F9-16), 4 (F17-19)

Sunken Shrine Caves Map
Sunken Shrine Caves Map

The smallest map with the exit in the Eastern section of the map which you have a chance of spawning by.

Treasure: 2 (F1-8), 3 (F9-16), 4 (F17-19)

Remote Sunken Shrine Map
Remote Sunken Shrine Map

Distinct from the other Sunken Shrine maps as you either spawn right near the exit or near the room on the right which is partially visible.

Treasure: 2 (F1-8), 3 (F9-19)

Winding Sunken Shrine Map
Winding Sunken Shrine Map

To reach the exit you have to make your way to the Southeastern section which you start either away from it in the North or close to it in the South.

Treasure: 2 (F1-8), 3 (F9-16), 4 (F17-19)

Open Area Temple Map
Open Area Temple Map

You start in either the bottom which is next to the exit or the top which is further away. The exit is in the bottom right with two ways to get there while the treasures are around the various corners.

Treasure: 2 (F1-4), 3 (F6-12), 4 (F13-19)

Room Maze Temple Map
Room Maze Temple Map

You start in either the bottom right corner of the top center and must make your way to the exit in the bottom left.

Treasure: 2 (F1-4), 3 (F6-12), 4 (F13-19)

Pillar Maze Temple Map
Pillar Maze Temple Map

A pretty small map in which you start either in the center or near the bottom and must make your way to the exit in the Northeast. You have to make you way through the Northern side as that is the only section it is not blocked from.

Treasure: 2 (F1-4), 3 (F6-12), 4 (F13-16), 5 (F17-19)

Pillar Maze Cave Map
Pillar Maze Cave Map

A large cave filled with pillars made to make a maze, regardless where you start (unless in the lower left) you will have to go counterclockwise to reach the exit, however the upper routes can potentially have a chest.

Treasure: 3 (F1-4), 4 (F6-12), 5 (F13-19)

Ice Cavern Map
Ice Cavern Map

A large cave and the only one that is based on the Ice Cavern map, not too large of an area with the treasures on the left sides of the map. The exit is near the center of the map.

Treasure: 2 (F1-2), 3 (F3-19)

Flying Fortress Map
Flying Fortress Map

If you haven't been to the Flying Fortress Dungeon this will easily standout due to the clouds. This is a pretty large floor that will always have 3 treasures, the exit is in the Southeast of the map.

Treasure: 3 (Always)

Dark Bahamut's Challenge Map
Dark Bahamut's Challenge Map

You will start near Dark Bahamut and must speak to him to find out what dragons he wants you to defeat in order to open the door leading to the stairs to the next floor. This is a good place to get levels as you will gain at least 1 maybe 2 from all the dragons which are randomly picked when you talk to them (there are exactly 3 of each Dragon available), due note that if you beat the needed dragons and speak to Dark Bahamut you will not be able to defeat the remaining dragons, though you can talk to them for some dialogue.

Treasure: 0 (Always)

Bosses
On Floor 5 you must speak with the mermaids to figure out which spot Gilgamesh is hiding in, there are 3 possible solutions and even if you check the spots preemptively he will not appear unless the mermaids have told you where he can be.

Gilgamesh (#138)
HP: 8,800
Attack: 70
Defense: 50
Weak: —
Resist: Earth.pngTime.pngStone.pngPoison.pngDeath.png
Drop: Genji Gloves (Always)
Gilgamesh can be pretty strong, though he will often use Excalipur which will only do 1 damage. He has access to Protect to raise his defense and NulAll to reduce damage from elemental spells. He can do Wind Slash which will hit all members. Casting Protera & Invisira are recommended if his damage is a little high for your group.

On Floor 10 you simply need to walk to the right to encounter Atomos and defeat him to pass through the door it is blocking. The path to the right leads to a teleporter which leads outside to the surface while the left leads to the stairs to continue.

Atomos (#141)
HP: 13,000
Attack: 50
Defense: 70
Weak: —
Resist: Earth.pngTime.pngStone.pngPoison.pngDeath.png
Drop: Judgement Staff (Always)
Atomos' main attack Wormhole has a chance of causing Instant Death on one member, at this point you should easily have a Protect Ring on everyone to negate it from happening, otherwise use a Lunar Curtain or NulDeath spell to null this attack. Atomos' other attacks are Firaga which will deal around 300 damage to anyone without Fire protection and Comet which will deal the same amount to only one member.

On Floor 20 you have two choices between which boss to face Omega to the left, Shinryu to the right to leave you must defeat one of them or die trying.

Omega (#139)
HP: 35,000
Attack: 115
Defense: 190
Weak: —
Resist: Earth.pngFire.pngIce.pngTime.pngStone.pngParalysis.pngPoison.pngBlind.pngSleep.pngSilence.pngConfusion.pngMind.pngDeath.png
Drop: Murasame (Always)
This is mainly a battle of attrition due to Omegas absurdly high defense stats. The difficulty of the fight depends on whether you did this as early as possible or after going through Whisperwind Cove. Omegas main attacks are Earthquake which can instantly kill if you have no protection against Earth and Wave Cannon which will deal around 200-300 damage. Melee fighters should not try attacking until a couple of Giant's Gloves/Temper buffs have been put up including Haste from a Ninja, Black Wizard or Red Wizard. Those using a Red Wizard will want to set up some Proteras to lighten Omegas psychical attack as it can deal a lot of damage. White Wizard should stick exclusively to Healara/Healaga while any extra healing from the Healing Staff or Rune Staff from any other units will be useful or damage via Judgement Staff for free Flare uses.
Shinryu (#140)
HP: 35,000
Attack: 220
Defense: 60
Weak: —
Resist: Earth.pngTime.pngStone.pngPoison.pngDeath.png
Drop: Ragnarok (Always)
Where Omega is a battle of attrition this is a straight up damage race as Shinryu is not afraid to wipe the party with its barrage of hard hitting moves. Any Giant's Tonic to increase a characters HP is great if they have less than 799 max. Shinryus moves are Icestorm dealing Ice elemental damage to everyone, Thunderbolt which deals Lightning elemental damage to everyone, Tsunami which deals non-elemental damage to everyone and it's most dangerous attack you don't want to see twice in a row Flare which deals hefty non-elemental damage to the party. Haste/Temper your strongest attacker while trying to keep them alive with the White Wizards Healara/Healaga and any spare help from the Healing Staff or Rune Staff. After defeating Shinryu you can open the chest it was guarding which has the best Shield in the game (unless on PSP) the Hero's Shield which has 16 Defense & 40 Evasion with no Weight, its main perk is that it works like a Ribbon + Protect Ring in that it reduces elemental damage and protects from statuses, it can be equipped by a Knight and Ninja.
Note worthy Equipment
Name Type User Stats Extra
Feather Cap Helmet Warrior/Knight, Thief/Ninja & Red Mage/Red Wizard 4 Defense, 9 Evade, Weight of 1
Genji Shield Shield Warrior/Knight & Ninja 14 Defense, 42 Evade, Weight of 8 Poison & Stone immunity
Tiger Mask Helmet Knight, Ninja & Master 8 Defense, Weight of 2 STR+3, AGI+2 & STA+1
Crystal Ring Glove Knight, Ninja, Master & Red Wizard 9 Defense, 4 Evade, Weight of 1 Sleep & Paralysis immunity, AGI+5
Deathbringer Weapon Red Wizard 33 Attack, 20 Accuracy Casts Death when used as an item & STR/AGI/INT/STA+5
Orichalcum Weapon All except Monk/Master 28 Attack, 35 Accuracy Recover HP on hit (reverse with Undead)
Power Vest Body Armor Monk/Master 38 Defense, Weight of 1 STR+15, AGI & STA+1
Gaia Gear Body Armor Black Mage/Black Wizard 35 Defense, -2 Evade, Weight of 2 Quake & Stone immunity
Asura Weapon Warrior/Knight, Thief/Ninja & Red Mage/Red Wizard 25 Attack, 25 Accuracy
Gigantaxe Weapon Warrior/Knight & Ninja 42 Attack STR+4 & INT-4
Crystal Shield Shield Knight & Ninja 15 Defense, 45 Evade, Stone immunity
Sage's Surplice Body Armor Red Mage/Red Wizard, White Mage/White Wizard & Black Mage/Black Wizard 25 Defense, -2 Evade, Weight of 2 INT+5
Genji Gloves Glove Warrior/Knight & Ninja 9 Defense, 13 Evade, Weight of 2 Poison & Stone immunity
Judgement Staff Weapon Black Wizard 25 Attack, 25 Accuracy Casts Flare when used as an item
Murasame Weapon Ninja 50 Attack, 10 Accuracy Casts Protect when used as an item, +40 Evade, STR/INT/STA+5 & AGI-5
Ragnarok Weapon Knight 55 Attack 40 Accuracy Casts Flare when used as an item, +30 Evade, STR/INT/STA+7 & AGI+3

Whisperwind Cove

Unlocked: After defeating Tiamat
Location: Near Cavern of Ice, South intersection on the path near where you had to go West to enter the Cavern.
# of floors: 40

Home of the Final Fantasy 6 (3 US SNES) bosses Typhon, Orthros (Ultros), Phantom Train & Death Gaze. Every x0th floor houses a boss to fight Typhon on 10, Orthros on 20, Phantom Train on 30 & Death Gaze on 40.

Enemies
Name Bestiary # HP Attack Defense EXP Gil Weak Drop Notes
Astos #33 420 30 18 2,250 2,200 Mythril Sword
Vampire #46 280 76 26 1,200 2,000 Fire.pngHoly.png Gaze may Paralyze
Devil Wizard #146 700 50 50 3,800 3,800
Elm Gigas #148 250 40 15 850 850
Flare Gigas #149 1,050 80 30 2,000 2,000 Red Curtain
Unicorn #150 150 20 8 500 300 Ether
Yellow Ogre #151 150 25 15 300 250
Mad Ogre #152 1,000 75 40 1,000 1,000 Strength Tonic
Mage Chimera #153 600 55 30 5,000 4,500 Hermes' Shoes
Yellow Dragon #154 500 50 16 2,400 3,000 Lunar Curtain
Mythril Golem #156 848 84 160 6,000 6,000 Dark Claymore
Death Manticore #158 243 22 12 800 1,200 Can flee if party level is very high
Blood Tiger #159 213 22 16 300 100 Can flee if party level is very high
Blood Eye #161 720 100 80 2,000 2 Remedy
Flood Gigas #162 400 45 10 300 1,500
Poison Eagle #163 200 30 5 500 555 Cockatrice Claw
Black Goblin #164 50 10 4 200 200 Potion Can flee if party level is very high
Knocker #165 450 40 40 500 500 Hi-Potion
Desertpede #166 120 35 15 250 100 Antidote Attack may Poison
Gloom Widow #167 71 8 20 140 520 Antidote Attack may Poison
Duel Knight #168 520 60 50 1,200 4,300 Enhancer
Squidraken #169 480 40 32 888 888 Sage's Staff Mind Blast can Paralyze.
Pharaoh #170 1,220 75 44 1,542 1,542 Asura Attack may Sleep.
Bonesnatch #171 500 45 12 500 800
Black Dragon #173 1,600 95 30 3,000 4,000 Lunar Curtain
Earth Troll #175 566 62 55 1,667 556
Earth Plant #177 675 35 60 4,440 300 Turbo Ether
Yamatano Orochi #178 1,068 50 42 4,050 800 Braveheart
Dark Elemental #179 200 66 20 1,500 780
Devil Hound #180 150 22 8 300 150
Sekhret #181 1,400 110 25 1,300 1,300 War Hammer
Catoblepas #182 200 30 20 1,500 800 Remedy Gaze may Petrify
Undergrounder #184 690 75 50 2,500 1,300 Gaia Gear
Death Elemental #185 160 35 4 753 800 Zephyr Cape
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Devil Wizard - Has access to the Flare spell which can deal a lot of damage if it gets it off.
Flare Gigas - The strongest of the Gigas enemies with no special trait.
Unicorn - Not too difficult of an enemy to deal with.
Mage Chimera - Like other Chimera type enemies it has access to Blaze to deal fire damage to your entire party.
Mythril Golem - Has nothing special unlike most Golem enemies.
Blood Tiger - A very weak enemy with nothing noteworthy, if your levels are above 50 they will often flee.
Blood Eye - Has the spell Death, though you should have Protect Rings by this point to neutralize it's chance of hitting.
Flood Gigas - Has nothing special to other Worm enemies that look like it.
Poison Eagle - Despite the name it's physical attack doesn't inflict the Poison status.
Knocker - The strongest of the Goblin type enemies, shouldn't pose much of a threat if you have ways of dealing with their large groups.
Duel Knight - Has nothing special about it.
Squidraken - Unlike Mindflayer which can instant kill even through Protect Rings, Squidraken does not have that property with it's attack, however it still has Mind Blast to attempt to Paralyze your party. It has a very nice drop you may want to tray and farm.
Pharaoh - Like other Mummy type enemies his physical attack has a chance to cause a party member to Sleep.
Bonsesnatch - Has nothing special about it.
Earth Troll - Has nothing special about it.
Earth Plant - Has access to Poison Gas to deal a lot of damage to your party and potentially Poison anyone not resistant to it.
Yamatano Orochi - Has access to Blaze to deal fire damage to your party.
Sekhret - Has a pretty strong physical attack, but that's all it has going for it.
Undergrounder - It has access to Quake which can potentially kill an party member without protection against Quake element.


Enemy Equipment Drop
Name Type User Stats Extra Dropped by
Dark Claymore Weapon Warrior/Knight 40 Attack, 5 Accuracy Mythril Golem
Enhancer Weapon Warrior/Knight, Ninja & Red Mage/Wizard 28 Attack, 25 Accuracy INT+5 Duel Knight
Sage's Staff Weapon Red Mage/Wizard, White Mage/Wizard & Black Mage/Wizard 20 Attack, 10 Accuracy Casts Life when used as an item, INT+15 and doubles damage from the Holy spell. Squidraken
Asura Weapon Warrior/Knight, Thief/Ninja & Red Mage/Red Wizard 25 Attack, 25 Accuracy Pharaoh
Braveheart Weapon Warrior/Knight & Ninja 30 Attack, 52 Accuracy Casts Confuse when used as an item. Yamatano Orochi
War Hammer Weapon Knight, Ninja & White Wizard 30 Attack Sekhret
Gaia Gear Body Armor Black Mage/Black Wizard 35 Defense, -2 Evade, Weight of 2. Quake & Stone immunity. Undergrounder

Note worthy Equipment
Name Type User Stats Extra
Feather Cap Helmet Warrior/Knight, Thief/Ninja & Red Mage/Red Wizard 4 Defense, 9 Evade, Weight of 1